haha nice...thanks for admiring my stuff too. If you wouldnt mind maybe commenting and let me know what u think of it..because not many people understand that i make these for the comments. And if i dont get comments....its not as fun making them....i hope you get what i mean.
I was also wondering if you could give me a little explanation of the code behind this crab..lol. becuase i really like it and i would like to expand my knowledge and stuff. Thanks
the trickiest code i had to write was the inverse-kinematics for the legs.
i don't know much about inverse-kinematics, or how knowledgable you are on the subject, but i'll explain how i approached the problem if you are interested.
basically, i have an object point for each leg that holds the x and y's for where the tip of each leg should be.
and the "hip" point for each leg is determined by where the crab is. (since the hip joint never changes position in relation to the crab)
now, you just have to imagine two circles:
one is the range of motion if the tip of the lower leg is at the desired point...
...and the other is the range of motion of the upper leg on the "hip" joint.
the two places these points intersect are the possible "knee" joints... and, in this case, you'll always select the top interesection point.
...
there's more to it, but thinking about it like this is much easier to program.
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Devious Comments
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Please comment on my games and experiments
i was just admiring your picture generator lite-brite project earlier today!
there are a few things i'd like to do with the crab.
if or when i get to expanding past the walking / shell entering functions, feeding will be at the top of my list.
along with more goofy options.
because i'm a fan of goofy options.
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Please comment on my games and experiments
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Please comment on my games and experiments
i don't really know where to begin, though.
the trickiest code i had to write was the inverse-kinematics for the legs.
i don't know much about inverse-kinematics, or how knowledgable you are on the subject, but i'll explain how i approached the problem if you are interested.
basically, i have an object point for each leg that holds the x and y's for where the tip of each leg should be.
and the "hip" point for each leg is determined by where the crab is. (since the hip joint never changes position in relation to the crab)
now, you just have to imagine two circles:
one is the range of motion if the tip of the lower leg is at the desired point...
...and the other is the range of motion of the upper leg on the "hip" joint.
the two places these points intersect are the possible "knee" joints... and, in this case, you'll always select the top interesection point.
...
there's more to it, but thinking about it like this is much easier to program.
if you'd like more info, feel free to email me.
i'll comment, now.
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Please comment on my games and experiments
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All makt åt Tengil
i don't have any right, now...
i've been thinking about buying them again.
thanks!
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